The Markus Project, pt. 4: Daggerheart Welcome to the 4th post in my Markus Project, a blog series building the same character archetype in a bunch of TTRPG systems. Our next system is Darrington Press' DAGGERHEART!
REFLECTIONS IN A DYING WORLD up on Itch.io! As part of the Minimalist TTPG Game Jam 4, we've posted our entry Reflections in a Dying World over on Itch.io!
Portalier Press Dev Slate '25/'26 [SUB VERSION] With kicking off Into the Portal, it just makes sense to lay out what Portalier Press is working on. This is the SUBSCRIBER-ONLY version of the post, with our early-stage projects included.
Portalier Press Dev Slate '25/'26 [PUBLIC VERSION] With kicking off Into the Portal, it just makes sense to lay out what Portalier Press is working on, including more details on the projects we talked about in our inaugural post. This is the public version, laying out our core projects.
The Markus Project, pt. 3: Monsterhearts 2 Welcome to the third post in my Markus Project, a blog series building the same character archetype in a bunch of TTRPG systems for educational and amusement purposes. Our third system is Monsterhearts 2, a grim, queer (sub)urban fantasy Powered By the Apocalypse TTRPG.
The Markus Project, pt. 2: Blades in the Dark Welcome to the second post in the Markus Project, a blog series building the same character archetype in a bunch of TTRPG systems. Our second system is Blades in the Dark, an iconic dark fantasy crime TTRPG.
Into the Portal #2 One month down! Into the Portal is finally starting to feel real, as we start to refeature the best of the old blog and start in on drafting some entirely new pieces, too. Since our last check-in...
The Markus Project, pt. 1: Dungeons & Dragons 5e (2014) Welcome to the first proper post in my Markus Project, a blog series building the same character archetype in a bunch of TTRPG systems for educational and amusement purposes. Our first system is the classic 'everyman' system, Dungeons & Dragons 5e (2014).
Introducing 'The Markus Project' There's something magical about character-building in a role-playing game. This project is about doing that a whole bunch, building the same character across many TTRPGs, and hopefully learning something along the way.
The Creative Self Check-in As a creative, it can be really easy to get tunnel vision. It's easy so focused on the what and the how, you forget to take a step back and look at the why.